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However, you can trade it for. This is a great ability, but I think the writers made a slight mistake in not specifying that you, the caster, should be immune to the poison and damage of the swarm. are pretty much no-brainers for any Sorcerer, the. These are just some of the words youll use to describe this bloodline power. Mental Resistance: Unfortunately, this is just a weaker version of the Iron Will feat, so I'm not a big fan. Power of the Shaitan: Same as the other genie bloodlines, you get to start granting limited wishes, which means you dont have to pay the component cost usually associated. DR is always nice, but SR can cause problems with healing. Eldritch Heritage misses out on the better parts of this bloodline (spells and arcana), so unless you REALLY want to grow angel wings, Id stay away from it. I would have preferred to see something like imbuing your weapon with your draconic bloodlines element or something instead. Infernal healing will give you back more hit points than this does. Bonus Feats: There are some really good feats on this list, though it always pains me to remember that adding metamagic to a sorcerer's spells increases their casting time. Overall, very solid. It essentially lets you use a single standard action to get the effect of three rounds of concentration on. Cool power, could be useful in a pinch. And now youre vulnerable to it? Ill give it green because of that. I like it. This bloodline is all about hurting nature and causing destruction of natural things. Overall, a very excellent spell list. There are much better ways to get elemental damage than spending a bunch of feats on this. Heroic Recovery is also great, since you can choose to reroll a saving throw once per day, but at least you can eventually get the required +4 base Fort save for this one. It essentially lets you use a single standard action to get the effect of three rounds of concentration on detect thoughts. Bonus Spells: anticipate peril (3rd), share memory (5th), purge spirit (7th), entrap spirit (9th), possession (11th), telepathy (13th), insanity (15th), bilocation (17th), divide mind (19th). If you like knowing about your enemies ahead of time, this is the bloodline for you! Eldritch Archer Magus Build Pathfinder Wrath of the Righteous Guide Dehydrating Touch: This is a nice power at low levels, because of the sickening ability that doesnt have a save associated with it. Bonus Feats: These are exactly what youd expect from an orc: Endurance, Diehard, Toughness, Power Attack, Intimidating Prowess, etc. No complaints here. I could see heroic echo used in a myriad of ways by pretty much any character. This is probably one of the best spell lists out there, as long as you keep your spell DCs for illusions high enough. Feats. There are very few good reasons to trade away so many spells known. Despite that, the bonus spells you gain could still be pretty useful for a general battlefield controller-type character. Immortal Legend: Wizards have to work their whole lives to learn how to become immortal you just say hmm, look how awesome I am, I think Ill stop aging now. And then you do. This spell list is just made of win for a debuffer, though youre going to need to get up close and personal to deliver all of those touch-range spells. This doesn't actually give you Still Spell, so it's incredibly situational and a waste of your time. Because the lower-level powers aren't as exciting as the higher level ones, this bloodline isn't the best for EH/VMC. Final Thought: This is honestly one of the better bloodlines out there, and like I said in the intro paragraph, most people probably just gloss over it because they assume youd need to be in an aquatic campaign for it to be useful. This is really excellent. VMC is ahead here by a feat, unless you really want that skill focus, or you're a human with the alternate racial trait, in which case you're dealing with some fraction of a feat. Ghoulish Aspect: This is a decent capstone power, but it is made much worse by the stench ability, since there is no mention of being able to turn it off. This is absolutely amazing! Having undead be affected by things like charm person and dominate person can be a serious boost to your utility as a caster. This is a seriously amazing ability, in fact I might even say its overpowered. As you would expect from a Celestial bloodline, several of the spells here are normally only open to divine spellcasters, so those can be really nice to have around. This is a great bloodline for a debuffer build, and should be considered by Witches and Summoners for Eldritch Heritage as well. Invisibility can keep a caster alive, and that makes this good enough in my book. As a capstone, this one is pretty terrible. If you dont come across any aquatic creatures or water elementals, its relatively useless, until 15th level when you can call some seriously powerful creatures to your side to aid you, such as an Elder Water Elemental, without using up a spell slot! You can see in any level of natural or magical darkness, and when you use your shadow conjuration spells, those spells are 20% more real than normal AND get the benefit of Augment Summoning if they qualify. Well it's a Half Elf spell from the Advanced Race Guide. If you're playing PFS, this list is probably orange, otherwise it's blue. Final Thought: This is a great, flavorful bloodline that is a no-brainer for a necromancer-type character, but could be a good choice for any mind-controlling-focused Sorcerer too. Class Skill: Perform (oratory) - This is probably the least useful skill you could possibly get as a class skill. greater dispel and banishment are really nice, and gate at 19th level can bring in the big guns when you really need it to count. The abilites granted by this bloodline are all space-related, obviously. Varisian Tattoo is excellent for any spellcaster, so grab that one for sure. Unusual Anatomy: A solid ability for a melee-focused build. Not a super great power, because it requires a melee touch attack and youre not going to want to get that close most of the time. The earlier powers really do make up for this one, though. However, for the flavor of being part-dragon, this one gives you some decent powers, and the bonus feat list is excellent for those who decide to VMC this one. Sill, you dont get entangled by it, so you can easily step through the swarm and make sure to direct it away from you. If only it lasted more than one round [Visionary Arcana]: I am not a huge fan of this arcana, because it really won't come up often, but I did have someone point out to me that in a campaign where the GM enjoys interrupting your rest, this could save your butt, so I'll give it orange. If only you got Inspire Courage along with this one. This spell list is just chock full of spells that you normally wouldnt get as a Sorcerer, so take full advantage of them. Final Thought: Just looking at the spell and feat lists, I didnt think Id like this arcana, but after diving into the bloodline powers more, Im hooked. And, at 9th level, you can SHARE IT! Overall this is better than a lot of 1st-level bloodline abilities, especially when it starts dealing Con damage and making your weapons magical later on. If they do pass out, theyll DIE from thirst in a few minutes. is nice (though it would be better if it had been. as well as the incredibly useful Expanded Arcana. Varisian Tattoo is excellent for any spellcaster, so grab that one for sure. Reality wrinkle is cool as well, so I'd say this one is a definite contender for most battlefield controller builds. This lets you cast spells on your companion that normally wouldnt be able to affect its creature type (animal). : This is great, because youre going to be casting sleep spells a LOT, and forcing a -4 (!!) As you can probably guess from the name, Infernal bloodline sorcerers have a little bit of hell in them, with demonic influence always trying to bubble to the surface. All in all, a very decent spell list. //-->. This list isnt as good as the Djinni bloodline, because almost everything is a blast spell, and the issue here is that you dont get the chance to use your bloodline arcana because theyre all already fire spells! Craft feats are always going to useful (except in PFS, sadly), and Point-Blank Shot can be useful for any character. Youre no longer going to be the party face for Diplomacy checks, but you can truly replace the Wizard thanks to this ability. as well as the incredibly useful Expanded Arcana. Final Thought: This bloodline is full of flavor and overall not bad, with really excellent spells and really great bonus feats, but the early bloodline powers leave a bit to be desired. Beguiling Voice: This is a great low-level ability. OIt's pretty useful to be able to hear what everyone around you is thinking, but this isn't the most powerful ability out there, especially for a 15th-level power. Youre going to want to use Stealth a lot with this one.. maybe Crossblooded between Kobold and Shadow could be helpful? A Witch would be much better off spending her feats on Extra Hex than on these mediocre powers. You love plants, and they love you. Youve got the blood of amazing performers? Class Skill: Perception - Arguably the most important skill in the game, and you get it added to your class skill list! This is not good enough to be a capstone. As far as Eldritch Heritage goes, I could definitely see a Fighter, Ranger, or other frontline melee character taking this for Tremor, Crystal Shard, and maybe even the Earth Glide ability. This is a good overall mix of spells, with see invisibility and wish being the real winners here. This is a great low-level debuff that causes confusion, usable many times per day, though it's only for one round. Heroic Legends: Hey, you remember that awesome ability you got at 3rd level that let you add +1 to morale bonuses? Stormchild: The resistances are nice, but the best part of this one is gaining limited blindsense, which means you can target enemies with 60 feet of you with area of effect spells without having to worry about a miss chance (normally if you cant see, you cant target even an area). Dodge and Improved Initiative are great, Quicken Spell is excellent, and you might even want Skill Focus (Knowledge (nature)) if you have been making a lot of those checks. Class Skill: Stealth - This is a very helpful skill, as sneaking around can be useful in many situations. If you came up with a Sorcerer/Cleric character, this bloodline could significantly boost your summoned creatures survival at lower levels, thanks to the Arcana mixed with Sacred Summons. (19th). I could see a witch looking to go into the Winter Witch prestige class taking this to get Stormchild. Again, were continuing with the whole dont let them get near you approach to spellcasting, which I approve of. on yourself again. The Altered Form ability would be really useful for infiltrating, well, anywhere. If you can convince your GM to let you use this one, it could be worth giving up half your feats for. Contents 1 Rankings explained 2 Races Overview 3 Tiefling Heritages. Wasting Ray is obscenely good, and would be a good candidate for Eldritch Heritage. Bonus Feats: This is a really excellent set of bonus feats, including Dodge, Combat Casting (which you'll need if you're going to go into melee), Improved Initiate, and Toughness. : Finally, a power worth using! Does it look like your fighter might be going down in one round, but youre flying safely above the battle? Several of the other spells require touch attacks, so that can be a little more tricky, but they have good effects, so theyre probably worth it. Because of the discrepancy, I have to rate this a little lower than I normally would. When you look at the spells, you think WOW, what a great bloodline! Then you look at the feats then the arcana then the powers and your face falls. Leathery Skin: Cold damage is the second most common type of energy damage, and a natural armor bonus is always good as well. Drop it for Blood Havoc. (19th). This arcana lets you change your elemental-based spells to electricity on the fly. : This bloodline is strange. So, you get unlimited uses of both. and have the effect delayed much longer, BUT Heroic Defiance requires Diehard, Endurance, and a +8 base Fortitude save! This is a solid ability, and another one that normally arcane spellcasters wouldnt be able to touch. - This one doesnt come up too terribly often, but you will probably find a use for it. This is an excellent power for blasters, because youd be surprised how much of a boost to damage 1 per dice really ends up being. If you want to get the most damage out of your spells and be the best blaster you can be, go Crossblooded and pair this with the Draconic bloodline and you get +2 damage PER DAMAGE DICE. Expeditious excavation is a good early replacement for create pit. If youre a blaster, this is a great choice for the Elemental Blast, though youll wish you could trade away Elemental Ray for something more useful. Aggressive Possession: Confusion is pretty debilitating, so this is pretty good, but it does require a touch attack, which isn't ideal. Class Skill: Disguise - This one is a little strange for a standard Sorcerer, but with this bloodline, youre going to become really good at charming your way through situations which youd normally need to fight your way out of, so this skill will actually come in really handy. However, if you have a GM that is willing to roleplay with you a lot, these spells can give you powerful tools to use against your enemies. and you're right if you plan to use the naga form a lot, it might be worth keeping Cast Without Hands or you could just take the Still Spell feat and do things that way. Trap Rune: You can lay magical traps (which normally require much higher level spells, BTW), and they can last up to 24 hours. This is awesome! Free shadow walk once per day is nice, but youre casting level 9 spells now so its not mind-blowing. The only part that isnt amazing about it is the limit of 10 hit dice or less creatures, so you wont be affecting the BBEG, sadly. Final Thought: After writing this, the Daemon bloodline is one of my new favorites. I'll briefly describe each of them here: Blood Havoc - Add 1 point of damage per damage die to all of your damaging bloodline spells OR spells of a school that you've selected with Spell Focus. Enlarge person is a good start, and theyre mostly very good spells, until you hit veil :-( . Class Skill: Knowledge (nature) - This ones always great for recognizing the creatures youre going to fight, so its a good choice. Definitely situationally useful, but still not one of the most useful powers out there. She can also make a very good battlefield controller, creating pits or traps in mid-battle to trip up her opponents or direct their movement into the path of a more direct melee ally. While a Witch might find delivering touch spells at range useful, shes probably still better off just using hexes instead. Just for that ability alone, it might be worth an Eldritch Heritage for a rogue or ninja, and Windborne would then just be an added bonus. Clawhand Shield (8,158 gp): This is a weird item. On Dark Wings: A constant flight speed is always good, and in this case youre not stepping on the toes of one of your bloodline spells. The spells are mediocre at best, the feats are alright, and the powers are decent except for the capstone. (19th). This is a decent damage-dealing bloodline power, and it doesn't say that it's a mind-affecting effect, so you could theoretically use it against undead or golems (expect table variation). Overall, a very good list of bonus spells. Consider trading it for. This list is a good mix of control spells, debuffs, and a litle bit of sonic blasting. This is exceptionally useful for a Bard, Summoner or Oracle, as they get access to spells they wouldnt otherwise have! Bonus Feats: This list of feats is great if your character has a decent Dexterity score, with Agile Maneuvers and Defensive Combat Training, but otherwise the only good one left is Toughness. You could easily be someones muse, and the powers you get from this bloodline match that. : This one is cool, because you get to slow down your enemies with every successful cold-based spell. Trade it out for Blood Piercing for sure. This bloodline has useful early powers and limited blindsense is extremely nice. Its okay, but nothing exciting. Note that for a Barbarian to get this is really excellent, and highly recommended (it also gives you a reason to have an odd-numbered Str and Con score). I've tried to give each of the lower ones two ratings one before you get your 9th level power (first), and one after (second). : This is the good-aligned version of the arcana for the Abyssal bloodline, and its just as good here for a summoning-focused build. Since this is a morale bonus, you may want to consider picking up the, campaign trait from Second Darkness to make it even more useful. Finally, you get up to. This could come in very handy, especially given the bloodline powers youll get, so I like this one. This is an EXCELLENT ability. [Bedrock arcana]: Your summoned creatures gain DR/adamantine, and thats really excellent. For a battlefield controller build, this might even be sky blue. Glitterdust is one of the best spells for low-level casters, and things like stoneskin and iron body will keep you alive even if you get pummeled a little bit. Affect THREE creature types with your spells that normally only work on humanoids! Source = CRB. A scaling poison ability at 1st level is pretty excellent, though it only deals 1 Str damage at first. Usually Im not a fan of elemental resistance bloodline powers, but most of them are much MUCH weaker than this one. Then cast. This bloodline comes from an aberration in your ancestry, and therefore obviously makes you look a little strange, though it luckly specifically states that the physical manifestations of your bloodline are only visible when theyre being used. This is a decent power, overall. : Again, were looking at melee builds here almost exclusively. : Im on the fence with this one. At 3rd level you have to take Skill Focus and Eldritch Heritage to get the same. (19th). : Ethereal jaunt is fun, but will only be situationally useful. The high level spells are completely non-combat, and if thats for you, cool, but I like to see my 8th and 9th level spells deal some damage or debilitate a whole slew of enemies. This one is a little strange for a standard Sorcerer, but with this bloodline, youre going to become really good at charming your way through situations which youd normally need to fight your way out of, so this skill will actually come in really handy. Eldritch Heritage - d20PFSRD Immunity to electricity and poison, resistance to all the other elemental types, and telepathy. For a summoning-centric Sorcerer, however, this might be the right choice, and you can go around acting like a Paladin with your angel wings if you want, without the stupid Code of Conduct tying you down. Eldritch Heritage You are descended from a long line of sorcerers, and some portion of their power flows in your veins. : Save yourself from death once per day. Overall, good choice. This is pretty cool. This is a HUGE boost for any Sorcerer, and makes taking Eldritch Heritage (Accursed) much more bearable for a non-Sorcerer. You could always invest in the Reach Spell feat, though, which would make it much easier to get those spells to stick without running in and risking your butt. Make sure to take the trait, I like this power because it makes direct use of the harrow cards which this book was based on. Elemental Resistance: Fire resistance 10 at 3rd level is pretty sweet, and it increases to resistance 20 at 9th level. : Imposing the broken condition on an enemy's items or weapons doesn't sound that great, but I'm giving this green for what it can do to the firearms of enemy Gunslingers if you can get close enough to cause the broken condition on their gun, you're going to be the hero of the party! If youre trying to stay out of melee, steer clear. A decent power. : Immune to criticals and sneak attacks?? This arcana just BEGS to be used along with the Arcane Trickster PrC, so go to town! Which you will have done, because you're a Sorcerer. : This is a great ability, because you can use it to retreat from a battle youre having trouble winning, you can walk over to a stone wall, go inside it, and move up to the ceiling to fire at enemies, or you can just use it to get through that cavern wall into the treasure chamber without setting off the trap on the door. Its flavorful, the Heroic Echo ability pairs so well with having a bard in your party that youll just destroy your enemies, and if you DID decide to build an Intimidate build, this is the way to do it. You get a disgusting, disease-ridden breath weapon, and its AWESOME. Drop it for. Holy crap, these are some good spells. You gain blindsense out of the water, DR, cold resistance, and continuous freedom of movement, and when youre in the water (like when you use Raise the Deep), you gain blindSIGHT 120. This bloodline is a mix of awesome and weird, and honestly I love every second of it. A Sorc/Cleric or Sorc/Druid is an excellent way to go into Mystic Theurge if youre so inclined. Just like the Djinni and Efreeti bloodlines, this power is excellent because you get to cast, without paying the material component cost. Seriously WOW. : An extra point of damage per damage dice doesnt sound like a whole lot, but at higher levels when you start dealing 15-20d6 worth of damage, this can make a HUGE difference. Help with Eldrich Heritage : r/Pathfinder_RPG - Reddit While Heal isn't a useful skill for an arcane caster, if you go into the EH feat line with an Oracle or other divine caster, having Skill Focus (Heal) could come in very handy. This is a good list of spells. I love this list. This is a super flavorful and cool capstone. The spells on this list are very focused on being able to attack creatures that would normally be difficult to attack for one reason or another. This can turn a bad day into a good one, if you use it on the right roll. Overall, I really like this bloodline. DR is always nice, but SR can cause problems with healing. This essentially doubles your Spell Focus feat bonus to spell DCs. In fact, thats better than the alignment-based DR that some of those other arcana give them, because youre likely to fight creatuers that can actually bypass it. And this version is actually BETTER than the normal Hide in Plain Sight ability, because you can also choose to trade places with an ally! Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Protean Resistances: Resist acid 5 is decent, but nothing exciting. [Primal Arcana]: Deal +1 damage per damage dice on spells that are elementally attuned to you. [Primal dragons Arcana]: Hands down one of the best arcanas out there for a blaster character. Use this to lower your Int in battle. Entangle is a great way to start off, and command plants can be really helpful too. I could see a Cleric combining these abilities with the abilities and spells of the Oceans subdomain to absolutely devastating consequences for his enemies. Eldritch Heritage for this one is also a little tough you could use it on a melee character to sicken your enemies, but your allies will still probably be disgusted by you. Unfortunately, this is just a weaker version of the Iron Will feat, so I'm not a big fan. Living Swarm: You get to become a nanite swarm!

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